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Super-duper Slipper Man RMT Webmaster


Number of posts: 334 Age: 16 Reputation: 1 Member Leetness: 193851 Registration date: 2008-08-19
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Mon Sep 01, 2008 3:00 pm | |
| | Quote: | | Once again Noxstant confuzzles everyone |
I'm sure Maarten understands
| Quote: | How many spartans are still alive? Presently: 0 + 3 (II)inside micro-dyson sphere in Onyx's Starsystem |
Zero? Where does that come from? Wait, is that supposed to represent the death of Kurt, Spartan -051?
Anyways, the correct answer was four spartan II's: Master Chief, Fred, Linda, Kelly, the five plus spartan III's : Tom, Lucy, Ash, Olivia, Mark (team saber) plus the spartans that remain in cryostasis (impossible to know for sure who else survived.)
Other than that, good work. (exceptional answers on the Covenant war question)
Here's a more difficult one:
Name all the covenant species using the names in their language. |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: Q&A with Maarten Tue Sep 02, 2008 12:01 am | |
| | Noxstant. wrote: | | Quote: | | Once again Noxstant confuzzles everyone |
I'm sure Maarten understands
| Quote: | How many spartans are still alive? Presently: 0 + 3 (II)inside micro-dyson sphere in Onyx's Starsystem |
Zero? Where does that come from? Wait, is that supposed to represent the death of Kurt, Spartan -051?
Anyways, the correct answer was four spartan II's: Master Chief, Fred, Linda, Kelly, the five plus spartan III's : Tom, Lucy, Ash, Olivia, Mark (team saber) plus the spartans that remain in cryostasis (impossible to know for sure who else survived.)
Other than that, good work. (exceptional answers on the Covenant war question)
Here's a more difficult one:
Name all the covenant species using the names in their language. |
You make me cry...
Here goes. Unggoy Kig-yar Mgalekgolo Sangheili Jiralhanae Yanme'e San 'Shyuum Huragok
Thats all of the covie species we know about. excluding the grubs  _________________  |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Tue Sep 02, 2008 3:42 pm | |
| That's all I have to ask. (which means you are correct again) (insert emotional compliment) (/insert emotional compliment) EXCEPT FOR MAYBE, PROVIDE AN EXPLANATION ON HOW SLIPSPACE TRAVEL IS ACCOMPLISHED BY THE UNSC. (hah! break that one!) |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Wed Sep 03, 2008 3:18 pm | |
| | Quote: | | EDIT: Btw the mentioning of particles and hawking radiating makes me think this is your area of expertise Nox (Quantum Mechanics FTW) |
What ever gave you that idea? ("sarcasm" for the interpretationally challenged)
Seriously though, this is my field. Your explanation was pretty decent.
Here's my complete theory (although most of you will reply with: WHAT? and ????)
The Shaw-Fujikawa uses a series of tubes- in which contain heavily dense hadrons which are projected at another hadron in each tube at a sequential time. The hadrons create an artificial singularity which emits extremely high amounts of hawking radiation. The drive directs the energy (maybe with magnetism) towards the front of the singularity which creates a "crack" in the space time continuum, which allows the ship to travel in a sort of outer space (where speed and time is almost incoherent) When the ship wishes to return to normal space, it uses hadrons again, except this time, the hadrons will be projected into normal space where the opposite principal of the Shaw -Fujikawa drive will be in affect.
Tadah! Slipstream! (if you got this far, you are a physicist, a trooper, or really bored.) |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: Q&A with Maarten Sat Sep 06, 2008 4:44 am | |
| OK now enough with those questions, I was hoping for a bit more serious questions than what I've seen uptil now.. |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Sat Sep 06, 2008 11:49 am | |
| Well, the only thing that hasn't been asked (in relation to halo ) are modding questions. Nothing to challenging comes to mind at the moment, but here's a moderate few. 1. What is the maximum damage radius that can be applied to a frag grenade? 2. How do you increase the maximum speed of a warthog? 3. Is it possible to fly a banshee upside down? If so, how? _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: Q&A with Maarten Sun Sep 07, 2008 3:03 am | |
| Keep in mind my halo modding is just about 3d work only, (incl some animations). 1. I have no idea I have never tried to set the damage radius up. 2. When you go to the vehc tab in HMT 3.5 There should be some boxes where you can indicate how fast you want the warthog to go or even its rate of acceleration. 3. Well I suppose you could just flip the geometry in some 3d programm. _________________  |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Sun Sep 07, 2008 10:34 am | |
| Well, actually that is what most people would do. But I use hex workshop for almost all of my standard modding (it's more difficult, but it contains more possibilities) As for the damage radius, its hex value can also be changed (terms of modding NOT custom physics) to the highest blast radius on the game, the tank shell. What kind of questions were you looking for? _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: Q&A with Maarten Sun Sep 07, 2008 11:18 am | |
| some serious stuff, but I guess those questions are good enough. carry on, I like it. _________________  |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Sun Sep 07, 2008 3:30 pm | |
| Like my questions weren't serious? Well, they were at least, seriously difficult, as one might say. I'm out of cannon fodder at the moment. So I guess this thread is nearing an end. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Q&A with Maarten Sat Oct 11, 2008 9:38 am | |
| You know what, guys? One of the most things I now miss, upon receiving a truckload of responsibilites in mid september, was the Q-A forums. So, even though reviving old threads are generally looked down upon, I am going to do exactly that. So, Maarten, here is a random question. How could CERN possibly lead to technologies that are similar to the ones in the Halo Universe? _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: Q&A with Maarten Sun Oct 12, 2008 2:24 pm | |
| I have no idea what CERN is atm (wrong time of the day). I'll be getting back on that. _________________  |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: Q&A with Maarten Sun Jan 11, 2009 2:27 am | |
| Double post: REBIRTH OF THE THREAD Question about CERN. A) If black holes are created by the colider, it might lead to a sort of Shaw-Fujikawa drive right? Can't believe I didn't know what CERN was D: _________________  |
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