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 [WIP MAP]: Technopolis (WARNING 56K)

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Martini-562
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PostSubject: [WIP MAP]: Technopolis (WARNING 56K)   Tue Feb 17, 2009 10:40 am

I felt the need to create a game level, so I chose halo (the only moddable engine I have which allows me to create my bsps in 3D software).

So right now, the level is in it's conceptual phase with me drawing like crazy.

Goals To Achieve (GTA Razz) :
-Balanced
-Fun
-CTF Support
-Slayer Support
-Race Support (although no vehicles)
-KoTH Support
-A human feel

Probably more to be added as I go along.

I'll be posting all the progress work in this thread, and I'll be doing so by posting, not by editing, as to give you guys a heads up.

[DEV LOG]
-Concept Art >>> IN PROGRESS
-Level Development (3D) >>> IN PROGRESS
-Level Development (2D)
-Level Population
-Level Testing (closed beta)
-Level Tweaking
-Level Release
-Stop Destruction of Human Race
<<< Doom's Joke..

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Last edited by Martini-562 on Sun Feb 22, 2009 7:34 pm; edited 2 times in total
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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Tue Feb 17, 2009 3:54 pm

wow ur almost done

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Tue Feb 17, 2009 5:44 pm

Can i help? i am good at creating citys

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Tue Feb 17, 2009 9:55 pm

He's not almost done, the crossed out things are things he hasn't started yet...

Martini-562 wrote:
-Stop Destruction of Human Race <<< Doom's Joke..

Obviously.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Wed Feb 18, 2009 7:22 am

in school i have access to many auto desk tools, like

Inventor - sketch based design.
Viz - just like 3ds max
CAD - computer aided design process
DWF viewer- most useless tool, as all of the above can open dwf files.

I am really good with the above tools (especaily inventor) and i want to help.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Wed Feb 18, 2009 10:29 am

Thanks for the offer, but I'm tackling this to improve my own skills, ranging from concept art, to 3d and texture work.

You can post suggestions and I might implement them but there's a good chance I won't.
If you ask for a beta, you will be thrown off the list of possible candidates for the closed beta.

And Hamada, I'm not even near completion. I'm still drawing the concepts.

UPDATE 1:

I'm not releasing the concept art work, as I might change that however I see fit. I have however already made a start to the model. So here's a sneak preview of what I'm working on right now.


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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Thu Feb 19, 2009 7:21 pm

Looks good so far. But that's just one small part.

And I'm glad to see you working on a project. If there is anything I could help you debug or whatnot (you know, the less artistic and the more nerd things)

Also,

Quote:
If you ask for a beta, you will be thrown off the list of possible candidates for the closed beta.


Lol.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Sun Feb 22, 2009 7:34 pm

Update.



Didn't really feel like working cus I though i'd be heading for a dead end.. but I fixed the problem and all is good now Razz.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Mon Feb 23, 2009 7:25 pm

Can i make a few suggestions? When Designing a game, one must first put the storyline
as a railroad to succues. I would start with first describing a chartater and a problem
(if it is a advanced and sprawling metropolis i woulds pick a problem which effects many,such as a war or gangs)


By the way, how advanced is this city? I could help you brainstorm with it but i need to know at least
a timeframe or year, maybe a list of things that make the civilain life possible
(skycars, Hoverboards, medicine, gaming and entertaiment.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Mon Feb 23, 2009 8:21 pm

It's an arena level, not a game. therefore a story is not required.

As for the advancedness, it's probably the same as UNSC technology.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Tue Feb 24, 2009 3:43 pm

looking good

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Tue Feb 24, 2009 8:04 pm



Update time, did some more concepting and modelling, I've decided to add some air ducts through which players have to crouch.
Advantages: Sneak Route
Disadvantages:
-Confined space
-Some 'dead' ends (dundundun)

I've decided the best place for king of the hill, which will be centre of the courtyard. This is the best place because you'll be in the Field Of Fire of the snipers. The advantage you do have is you'll have a heavy at your disposal. So basically, Noob of the Hill.

I think it might be a funny thing to place the oddball in the air ducts, that will cause some severe f*ckfests in the ducts. Or if it's possible, place it in the air in the middle of the map. To get it, you'll need to jump good enough and hope that the sniper A) Has dozed off, B) Is busy being a sadistic bastard and is killing some team mate of yours, C) Isn't there.

Of course, It could be you will die in the process of landing from a long fall (middle of the bridge), so you will die and the game begins.

Slayer will be pretty straightforward.

Flag thieves need to watch their step and try not to bunnyhop at all costs if they're in a base. Or they might just find themselves at the bottom of the inferno pit. I was going with the pit of doom, but I like a decemt barbecue.

I'll be adding some eastereggs, some incredibly obvious. Some less.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Thu Feb 26, 2009 3:39 pm

all gameplays look good il be looking forward to it.

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Thu Mar 26, 2009 3:58 pm

Bad news... Max crashes everytime once I try to edit the model, which means... scrapping it and starting over again...

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PostSubject: Re: [WIP MAP]: Technopolis (WARNING 56K)   Fri Mar 27, 2009 3:40 pm

Damn that sucks! Good luck!

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