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 CE Help forum with the Advanced Developer

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Noxstant
RMT Advanced Developer
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PostSubject: Re: CE Help forum with the Advanced Developer   Thu Feb 19, 2009 7:11 pm

Hmmmm. Check your player spawn points in the hierarchy & game windows and make sure everything is as it should be.

And if that doesn't work : So, you've opened this in Sapien, right? And this is a custom made map by you, correct?

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Martini-562
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PostSubject: Re: CE Help forum with the Advanced Developer   Fri Feb 20, 2009 5:53 am

define: make sure everything is set up correct..

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doompig444
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PostSubject: Re: CE Help forum with the Advanced Developer   Fri Feb 20, 2009 7:41 pm

Hm... What about gametypes? That could be an issue... what gametype are you trying it out on? God, I can think of like a million things that could be wrong, starting from a bad shader tag to an entire corrupted BSP...

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Martini-562
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PostSubject: Re: CE Help forum with the Advanced Developer   Sat Feb 21, 2009 7:51 am

It's not the shader or Sapien would have been bitching.. which it isn't..

As for gametype spawnpoints.. seems like the only logical way to go now

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doompig444
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PostSubject: Re: CE Help forum with the Advanced Developer   Sat Feb 21, 2009 1:39 pm

So what gametype are you trying it on? Like, did you try playing on CTF, but you didn't create flag markers? xD

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Martini-562
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PostSubject: Re: CE Help forum with the Advanced Developer   Sat Feb 21, 2009 4:45 pm

I tried CTF, Slayer and Race, all the markers are present. I think it's the spawn markers.

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Noxstant
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PostSubject: Re: CE Help forum with the Advanced Developer   Sun Feb 22, 2009 10:43 am

More than likely. Jesus, one of these days I swear I am going to sit down at my computer and create a in-game troubleshooter for corrupted maps. One of these days.

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doompig444
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PostSubject: Re: CE Help forum with the Advanced Developer   Sun Feb 22, 2009 2:21 pm

Well then, go check the spawns to see if you've set any spawns up for the gametype in question xD

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Martini-562
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PostSubject: Re: CE Help forum with the Advanced Developer   Sun Feb 22, 2009 6:40 pm

WOHOO IT WORKED! It was the starting equipment. Forgot to flag the : no grenades option.

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doompig444
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PostSubject: Re: CE Help forum with the Advanced Developer   Sun Feb 22, 2009 8:59 pm

You flagged nothing at all?

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PostSubject: Re: CE Help forum with the Advanced Developer   Mon Feb 23, 2009 7:00 am

Blame yayap, his tutorial never mentioned it.

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doompig444
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PostSubject: Re: CE Help forum with the Advanced Developer   Mon Feb 23, 2009 7:05 pm

Good job.

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Noxstant
RMT Advanced Developer
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Male Number of posts: 433
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PostSubject: Re: CE Help forum with the Advanced Developer   Thu Feb 26, 2009 9:46 am

Glad you got that fixed.

And just a notice guys, I'm coming back in about a week. Where I will have time TO COMPLETE about 60% of this mod and we can be done.

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I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Martini-562
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PostSubject: Re: CE Help forum with the Advanced Developer   Thu Feb 26, 2009 9:48 am

Huh back? Where you goin? Don't leave me here with these people! lol


And now, Max hates me, cus every time I open my level and try to do something it crashes.

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Noxstant
RMT Advanced Developer
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Male Number of posts: 433
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Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: CE Help forum with the Advanced Developer   Fri Feb 27, 2009 7:24 pm

If you haven't noticed, I haven't been working on this mod for a little while because of my hectic schedule. But it is sorted out now, except for the fact that I have to dedicate three more days to completing that one contest I am enteting to win that new pc and $1000. So, I won't be back "back" for about a week. But I will still be here when I can.

Maarten, be more specific with what is occuring here, please.

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