| | CE Help forum with the Advanced Developer | |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: CE Help forum with the Advanced Developer Thu Feb 19, 2009 7:11 pm | |
| Hmmmm. Check your player spawn points in the hierarchy & game windows and make sure everything is as it should be. And if that doesn't work : So, you've opened this in Sapien, right? And this is a custom made map by you, correct? _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: CE Help forum with the Advanced Developer Fri Feb 20, 2009 5:53 am | |
| define: make sure everything is set up correct.. _________________  |
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: CE Help forum with the Advanced Developer Fri Feb 20, 2009 7:41 pm | |
| Hm... What about gametypes? That could be an issue... what gametype are you trying it out on? God, I can think of like a million things that could be wrong, starting from a bad shader tag to an entire corrupted BSP... |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: CE Help forum with the Advanced Developer Sat Feb 21, 2009 7:51 am | |
| It's not the shader or Sapien would have been bitching.. which it isn't.. As for gametype spawnpoints.. seems like the only logical way to go now _________________  |
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: CE Help forum with the Advanced Developer Sat Feb 21, 2009 1:39 pm | |
| So what gametype are you trying it on? Like, did you try playing on CTF, but you didn't create flag markers? xD |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: CE Help forum with the Advanced Developer Sat Feb 21, 2009 4:45 pm | |
| I tried CTF, Slayer and Race, all the markers are present. I think it's the spawn markers. _________________  |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: CE Help forum with the Advanced Developer Sun Feb 22, 2009 10:43 am | |
| More than likely. Jesus, one of these days I swear I am going to sit down at my computer and create a in-game troubleshooter for corrupted maps. One of these days. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: CE Help forum with the Advanced Developer Sun Feb 22, 2009 2:21 pm | |
| Well then, go check the spawns to see if you've set any spawns up for the gametype in question xD |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: CE Help forum with the Advanced Developer Sun Feb 22, 2009 6:40 pm | |
| WOHOO IT WORKED! It was the starting equipment. Forgot to flag the : no grenades option. _________________  |
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: CE Help forum with the Advanced Developer Sun Feb 22, 2009 8:59 pm | |
| You flagged nothing at all? |
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: CE Help forum with the Advanced Developer Mon Feb 23, 2009 7:00 am | |
| Blame yayap, his tutorial never mentioned it. _________________  |
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: CE Help forum with the Advanced Developer Mon Feb 23, 2009 7:05 pm | |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: CE Help forum with the Advanced Developer Thu Feb 26, 2009 9:46 am | |
| Glad you got that fixed. And just a notice guys, I'm coming back in about a week. Where I will have time TO COMPLETE about 60% of this mod and we can be done. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Martini-562 RMT Superior Member


Number of posts: 354 Location: Somewhere Reputation: 0 Member Leetness: 26 Registration date: 2008-08-27
 | Subject: Re: CE Help forum with the Advanced Developer Thu Feb 26, 2009 9:48 am | |
| Huh back? Where you goin? Don't leave me here with these people! lol And now, Max hates me, cus every time I open my level and try to do something it crashes. _________________  |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: CE Help forum with the Advanced Developer Fri Feb 27, 2009 7:24 pm | |
| If you haven't noticed, I haven't been working on this mod for a little while because of my hectic schedule. But it is sorted out now, except for the fact that I have to dedicate three more days to completing that one contest I am enteting to win that new pc and $1000. So, I won't be back "back" for about a week. But I will still be here when I can. Maarten, be more specific with what is occuring here, please. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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| | CE Help forum with the Advanced Developer | |
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