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 Coming Back from the Grave part 2

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Noxstant
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PostSubject: Coming Back from the Grave part 2   Mon Apr 06, 2009 12:18 pm

Alright guys, even though I'm still trying to get enough money for that awsome pc, and even though I come home every night around 8:00, I'm going to finish up this mod. After that month or two lapse, I'm ready to take another swing at it.

But this time we do this right, do you hear me?

POSITIONS AVAILABLE (ones that I CANNOT fill)

Lead Modeler

Lead Concept Designer (should be extremely familiar with all facts RS)

Lead Tester

We need to get going, as the only thing I can do ATM is make my representation of VARROCK & program the weapons I have already received. Without your help those may be inaccurate. I am calling for all of you to return here and work on this full force. I promise I will dedicate as much time as I can to this if all of you will (and that includes ALL of you) because, quite honestly, I have missed this team.

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PostSubject: Re: Coming Back from the Grave part 2   Mon Apr 06, 2009 2:50 pm

AS I SAID BEFORE I CANT MOD BUT I CAN HELP IN ANYTHING else
i can test if want

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Noxstant
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PostSubject: Re: Coming Back from the Grave part 2   Mon Apr 06, 2009 6:44 pm

Trying to get people to work on this mod was the whole point of this post.

Without other people to work on this mod, all you have to test is a few weapons and a semi-accurate Varrock map. Woot. Really, guys, if noone wants to help me on this, then why don' t you just say so.

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Hamada1995
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PostSubject: Re: Coming Back from the Grave part 2   Mon Apr 06, 2009 7:05 pm

cmon guys dont ignore this post and make ths project fail after all that hard work. Sad

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PostSubject: Re: Coming Back from the Grave part 2   Mon Apr 06, 2009 10:21 pm

We could try and grab back carto... if anyone has info on how to contact him again, just ask him to come model again... lately i dont think he's been on msn

Also, lead concept designer - always been me... This whole idea? who? lulz xD

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PostSubject: Re: Coming Back from the Grave part 2   Tue Apr 07, 2009 6:00 am

I will do anything I can to help; If you need it I will do it.

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Noxstant
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PostSubject: Re: Coming Back from the Grave part 2   Wed Apr 08, 2009 6:54 am

Quote:
Also, lead concept designer - always been me... This whole idea? who? lulz xD


Well, then we need you here more often. If you're going to be the leader you need to offer suggestions on all the minute stuff, you now? rendeer (note: that doesn't fit at all)

Quote:
We could try and grab back carto... if anyone has info on how to contact


You can try, but he's probably prancing aorund in Britain.

Quote:
I will do anything I can to help; If you need it I will do it


Please be lead modeler. Model all the stuff in the Development forum that hasn't. The shield, a few new swords, crossbows and such. And Zoxin really needs to organize more of this with me. I don't even know if we have our biped yet.

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PostSubject: Re: Coming Back from the Grave part 2   Wed Apr 08, 2009 10:24 am

doom's model maybe?

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Hamada1995
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PostSubject: Re: Coming Back from the Grave part 2   Wed Apr 08, 2009 2:42 pm

tell me exactly what weps u want and crossbow and landscape pics of

and ill get

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Noxstant
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PostSubject: Re: Coming Back from the Grave part 2   Sat Apr 11, 2009 7:10 pm

Quote:
doom's model maybe?

I asked him about that a while ago. He told me he didn't actually make it. But he's been of GF recently, if you want to see if you can get ahold of him.

Quote:
tell me exactly what weps u want and crossbow and landscape pics of

and ill get


Besides the Obsidian and whatever crossbow you can find, I have no idea. That was the whole point in my saying I need a CONCEPT DESIGNER. That person needs to come up with suggestions for what weapons to use, since we've only got a measly few.

I've been debating on whether or not to compile the alpha map and cram a random biped AI in there along with all of our weapons and vehicles and hope that gives SOMEONE a better incentive to offer some suggestions.

Also, I AM FINALLLY getting a new pc. Should have it by the beginning of May. My graphics card kicks ass, and high speed internet is coming in two weeks, so I might actually desire to put the nail in the coffin for finishing all this up.

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PostSubject: Re: Coming Back from the Grave part 2   Sun Apr 12, 2009 8:54 am

Super-duper Slipper Man wrote:
We could try and grab back carto... if anyone has info on how to contact him again, just ask him to come model again... lately i dont think he's been on msn

Also, lead concept designer - always been me... This whole idea? who? lulz xD


He's still online but unfortunately he has left the halo modding scene and is now the lead developer of crytography, a crysis mod team.

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PostSubject: Re: Coming Back from the Grave part 2   Sun Apr 12, 2009 12:00 pm

k here are some

sorry some big

crystal bow
dragon dagger
Bandos godsword
zamorak godsword
dragon scimitar
sara godsword
omni staff
dragon axe
dragon halberd

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Last edited by Hamada1995 on Mon Apr 13, 2009 3:44 pm; edited 1 time in total
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Noxstant
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PostSubject: Re: Coming Back from the Grave part 2   Sun Apr 12, 2009 7:41 pm

If anyone besides myself would like to take a shot at modeling these, it would be greatly appreciated. I've got to get a bit more familiar with Gmax before I can truly make those at an advanced level. I've spent too much time recently in other modeling techniques.

Zoxin, I'm going to try to remake the staff into the omni staff, and that staff will be the one for all the major fire spells and such. Doom's models of the staff are gone forever and I suspect all of his other models are gone as well.

As for Carto, that's a shame. Even with my new pc, I'm going to stick with Halo/Half-life/C, Java, VRML, Programming. Crysis just isn't that appealing to me as a game. Great graphics, but just not appealing enough.

After my recent victory (the one where I finally get the new pc & high speed - and yes I know I've been screaming about that for a week or two) I've been a bit sessile. I'm ready to get into this full-force right now. Hell, its spring break and I have some modeling to do.

Does anyone have any suggestions on the biped as of yet?

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PostSubject: Re: Coming Back from the Grave part 2   Sun Apr 12, 2009 8:37 pm

idoom/hdoan's model if we're able to use it. If not, then i guess just we model off of a player wearing full rune.

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Noxstant
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PostSubject: Re: Coming Back from the Grave part 2   Mon Apr 13, 2009 4:01 pm

Well, then you've got to get into contact with him/them and find out.

Maarten, what's the best way to get a cylinder flat and smooth like a skipping rock as the head of the omni staff is? (see picture)

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Coming Back from the Grave part 2

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