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 Houston, we have one hell of a problem

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Noxstant
RMT Advanced Developer
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PostSubject: Houston, we have one hell of a problem   Sat Jan 17, 2009 10:14 am

Well, guys, ignore the retard you posted garbage below me.

We have one hell of a problem. If you did not see my post in the weapons thread already, then let me explain. I organized everything for an RMT sidewinder beta, but then I noticed that I never imported two of the models I received from Wolf into Gmax and applied textures to them. They will not even import for some reason. Maybe someone here can import into 3ds and export as a .3ds and see if that works?

I have the textures to be applied, just I really do not want to texture "in the dark" because they will most definitely turn out like crap. And having the beta not turn out as so would save me some time.

Suggestions?

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I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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doompig444
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PostSubject: Re: Houston, we have one hell of a problem   Sat Jan 17, 2009 12:33 pm

I don't have the models anymore... I believe one of those models that "don't work" were by me. Wolf Grave should have them though. My only suggestion is that I go ask him at school to give them to you in a .3ds and see if that works.

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Noxstant
RMT Advanced Developer
RMT Advanced Developer


Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Houston, we have one hell of a problem   Sat Jan 17, 2009 12:57 pm

Could I send the models to you in a .gbx and have you import -> then export in a .3ds or .gmax?

But yeah, talk to Wolf anyways. I've been asking for that staff for approximately 1 month.

_________________
I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Noxstant
RMT Advanced Developer
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Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Houston, we have one hell of a problem   Sun Jan 18, 2009 4:03 pm

So, doompig, do you think you can do that?

Or anyone else for that matter? Someone with 3ds max needs to help our team out here, guys.

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I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Hamada1995
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PostSubject: Re: Houston, we have one hell of a problem   Sun Jan 18, 2009 5:09 pm

WOOT NOXSTANT FIRST SUPPERIOR MEMBER!!!! Very Happy

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actully real and easy lol
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Noxstant
RMT Advanced Developer
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Male Number of posts: 433
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Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
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Registration date: 2008-09-01

PostSubject: Re: Houston, we have one hell of a problem   Mon Jan 19, 2009 11:09 am

Wow, thanks Hamada, that really helps out our problem.

Guys, I need some solutions because I am starting to spazz out about this.

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I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Houston, we have one hell of a problem

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