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Hells_Mad_Camper RMT Moderator


Number of posts: 366 Age: 15 Location: Richardson Tx Position: On a computer programing a viris to attack whoever reads this Reputation: 0 Member Leetness: 59 Registration date: 2008-08-27
 | Subject: Re: Road to Varrock Updates Thu Feb 05, 2009 7:47 pm | |
| | Quote: | Well, since it was your idea, how about you make a cape for the crewman? And I have the actor varient files already covered. As for the stonehenge, I will wait until the bsp is completed. Right now the weapons are on tutorial.map. |
Okay. im downloading 3ds maxr right now_________________ Welcome to the Runescape Mapping Team, where sharing an opinion is a declaration of war. |
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
 | Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 2:49 pm | |
| [quote="Noxstant"] Update 01 : Well, after a few months of fixing the major numbers of errors with the weapons given to me, I was successfully able to put two weapons in the tutorial map. I only have pics of the warhammer, though. The battleaxe IS in game but the textures are backwards and I still need to fix that. The warhammer's texture's apparently had some tragic gizmo wrap accident and only the color of the texture appeared, not the detailed texture. The longsword needs to be inspected by an advanced modeler, because when I try to run collision geometry on it, it spits out many geometrical errors and will not create the file. Pics : Please ignore the poor image quality of my pc, and I even had to tone down the quality of the image to upload it here. Also, take note that the actual textures are not wrapped on right. Rest assured, I will have that fixed quickly. Nox requested for me upload these so here they are (dont know why so big)[img]url=http://www.servimg.com/image_preview.php?i=8&u=13438367]  [/url][/img] [img]  [img]  [/img]
Last edited by Hamada1995 on Sun Feb 08, 2009 1:40 pm; edited 1 time in total |
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 7:48 pm | |
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
 | Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 8:09 pm | |
| Ya except nox you gonna change them to blue?? like rune? |
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doompig444 RMT Administrator


Number of posts: 700 Location: In a room where it's nine in the afternoon, aka California. Position: Team ZaP Primary Modder, Team ZaP Primary Modeler Humor: Sarcastic. Reputation: 0 Member Leetness: 193859 Registration date: 2008-08-19
 | Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 9:45 pm | |
| NO HE'S CHANGING THEM TO YELLOW. |
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
 | Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 9:52 am | |
| dont die im just making sure lol |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 1:37 pm | |
| Could I see reference pictures? I'm too occupied to google. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
 | Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 1:38 pm | |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 2:04 pm | |
| Suggestions on what I should add to the outer structure of the East Varrock Bank? And should I replace the gray tint with transparency?  I meant the battleaxe and warhammer. I can't remember where the rune was supposed to be on them. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
 | Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 2:08 pm | |
| Maybe windows a little bigger ,building a little bigger, stairs inside and help desk. |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 8:32 pm | |
| Sounds good. Should wrap this building up soon and move onto the next one. Do all banks in RS look identical? _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Hamada1995 RMT Superior Member


Number of posts: 405 Age: 15 Location: making youtube video Reputation: 3 Member Leetness: 73 Registration date: 2008-10-12
 | Subject: Re: Road to Varrock Updates Tue Feb 10, 2009 4:28 pm | |
| No they dont there are 2 banks in varrock 1 in lummby 1 in fallador and 1 in draynor for non mem the other bank in varrock is bigger and diffrent _________________ actully real and easy lol  |
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Road to Varrock Updates Tue Feb 10, 2009 7:24 pm | |
| I think it is agreed we will not have members/nonmembers items separate in this mod. One or the other. And I prefer the latter, since more people are more familiar with it. And if Zoxin has no objections, that is what I am going to do. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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Noxstant RMT Advanced Developer


Number of posts: 433 Age: 17 Location: The hills of good ol' USA Position: Physicist/ Programmer Humor: Why don't you humor yourself? Reputation: 2 Member Leetness: 53 Registration date: 2008-09-01
 | Subject: Re: Road to Varrock Updates Mon Mar 02, 2009 6:54 pm | |
| Alright, guys, I apologize once again for the lack of recent updates, as I am just about to get a significant amount of time freed on my schedule this friday. I will sit down at my computer this weekend and produce most of this mod that still needs to be developed. That is why I need help from all of you. I need to have some suggestions about what I should focus on, and what part of the mod I should begin making first. _________________ I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
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