These forums are for discussing future or current RMT and ZaP projects.
HomeHome  ­FAQFAQ  ­RegisterRegister  ­Log inLog in  ­Zoxin It Up! LIVEZoxin It Up! LIVE  
Post new topic   Reply to topicShare | 
 

 Road to Varrock Updates

View previous topic View next topic Go down 
Goto page : Previous  1, 2, 3, 4  Next
AuthorMessage
Hells_Mad_Camper
RMT Moderator
RMT Moderator


Female Number of posts: 366
Age: 15
Location: Richardson Tx
Position: On a computer programing a viris to attack whoever reads this
Reputation: 0
Member Leetness: 59
Registration date: 2008-08-27

PostSubject: Re: Road to Varrock Updates   Thu Feb 05, 2009 7:47 pm

Quote:

Well, since it was your idea, how about you make a cape for the crewman? And I have the actor varient files already covered. As for the stonehenge, I will wait until the bsp is completed. Right now the weapons are on tutorial.map.



Okay. im downloading 3ds maxr right now

_________________
Welcome to the Runescape Mapping Team, where sharing an opinion is a declaration of war.
Spoiler:
 
Back to top Go down
View user profile
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Fri Feb 06, 2009 12:17 pm

doompig444 wrote:
Your sig is too large, hamada.

Also, I fixed your post for you.


like the wake me when you need me and srry for sig

_________________

actully real and easy lol
Back to top Go down
View user profile
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Sat Feb 07, 2009 2:49 pm

[quote="Noxstant"]
Update 01 :


Well, after a few months of fixing the major numbers of errors with the weapons given to me, I was successfully able to put two weapons in the tutorial map. I only have pics of the warhammer, though. The battleaxe IS in game but the textures are backwards and I still need to fix that. The warhammer's texture's apparently had some tragic gizmo wrap accident and only the color of the texture appeared, not the detailed texture. The longsword needs to be inspected by an advanced modeler, because when I try to run collision geometry on it, it spits out many geometrical errors and will not create the file.

Pics : Please ignore the poor image quality of my pc, and I even had to tone down the quality of the image to upload it here. Also, take note that the actual textures are not wrapped on right. Rest assured, I will have that fixed quickly.


Nox requested for me upload these so here they are (dont know why so big)

[img]url=http://www.servimg.com/image_preview.php?i=8&u=13438367][/url][/img]

[img]

[img][/img]


Last edited by Hamada1995 on Sun Feb 08, 2009 1:40 pm; edited 1 time in total
Back to top Go down
View user profile
doompig444
RMT Administrator
RMT Administrator


Male Number of posts: 700
Location: In a room where it's nine in the afternoon, aka California.
Position: Team ZaP Primary Modder, Team ZaP Primary Modeler
Humor: Sarcastic.
Reputation: 0
Member Leetness: 193859
Registration date: 2008-08-19

PostSubject: Re: Road to Varrock Updates   Sat Feb 07, 2009 7:48 pm

Holyshit hot.

_________________





Back to top Go down
View user profile http://doompig444.spaces.live.com
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Sat Feb 07, 2009 8:09 pm

Ya except nox you gonna change them to blue?? like rune?
Back to top Go down
View user profile
doompig444
RMT Administrator
RMT Administrator


Male Number of posts: 700
Location: In a room where it's nine in the afternoon, aka California.
Position: Team ZaP Primary Modder, Team ZaP Primary Modeler
Humor: Sarcastic.
Reputation: 0
Member Leetness: 193859
Registration date: 2008-08-19

PostSubject: Re: Road to Varrock Updates   Sat Feb 07, 2009 9:45 pm

NO HE'S CHANGING THEM TO YELLOW.

_________________





Back to top Go down
View user profile http://doompig444.spaces.live.com
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Sun Feb 08, 2009 9:52 am

dont die im just making sure lol
Back to top Go down
View user profile
Noxstant
RMT Advanced Developer
RMT Advanced Developer


Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Road to Varrock Updates   Sun Feb 08, 2009 1:37 pm

Could I see reference pictures? I'm too occupied to google.

_________________
I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
Back to top Go down
View user profile
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Sun Feb 08, 2009 1:38 pm

what refrence pics?
Back to top Go down
View user profile
Noxstant
RMT Advanced Developer
RMT Advanced Developer


Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Road to Varrock Updates   Sun Feb 08, 2009 2:04 pm

Suggestions on what I should add to the outer structure of the East Varrock Bank? And should I replace the gray tint with transparency?




I meant the battleaxe and warhammer. I can't remember where the rune was supposed to be on them.

_________________
I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
Back to top Go down
View user profile
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Sun Feb 08, 2009 2:08 pm

Maybe windows a little bigger ,building a little bigger, stairs inside and help desk.
Back to top Go down
View user profile
Noxstant
RMT Advanced Developer
RMT Advanced Developer


Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Road to Varrock Updates   Sun Feb 08, 2009 8:32 pm

Sounds good. Should wrap this building up soon and move onto the next one. Do all banks in RS look identical?

_________________
I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
Back to top Go down
View user profile
Hamada1995
RMT Superior Member
RMT Superior Member


Male Number of posts: 405
Age: 15
Location: making youtube video
Reputation: 3
Member Leetness: 73
Registration date: 2008-10-12

PostSubject: Re: Road to Varrock Updates   Tue Feb 10, 2009 4:28 pm

No they dont there are 2 banks in varrock 1 in lummby 1 in fallador and 1 in draynor for non mem
the other bank in varrock is bigger and diffrent

_________________

actully real and easy lol
Back to top Go down
View user profile
Noxstant
RMT Advanced Developer
RMT Advanced Developer


Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Road to Varrock Updates   Tue Feb 10, 2009 7:24 pm

I think it is agreed we will not have members/nonmembers items separate in this mod. One or the other. And I prefer the latter, since more people are more familiar with it. And if Zoxin has no objections, that is what I am going to do.

_________________
I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
Back to top Go down
View user profile
Noxstant
RMT Advanced Developer
RMT Advanced Developer


Male Number of posts: 433
Age: 17
Location: The hills of good ol' USA
Position: Physicist/ Programmer
Humor: Why don't you humor yourself?
Reputation: 2
Member Leetness: 53
Registration date: 2008-09-01

PostSubject: Re: Road to Varrock Updates   Mon Mar 02, 2009 6:54 pm

Alright, guys, I apologize once again for the lack of recent updates, as I am just about to get a significant amount of time freed on my schedule this friday.

I will sit down at my computer this weekend and produce most of this mod that still needs to be developed.

That is why I need help from all of you. I need to have some suggestions about what I should focus on, and what part of the mod I should begin making first.

_________________
I am sorry to report I have destabilized the relative speed of some photons, which caused an immediate singularity to form. Then, the singularity pulled itself away from the space-time continuum and destroyed a local trailer park. I hope my insurance covers this.
Back to top Go down
View user profile
 

Road to Varrock Updates

View previous topic View next topic Back to top 
Page 2 of 4Goto page : Previous  1, 2, 3, 4  Next

Permissions of this forum:You cannot reply to topics in this forum
Runescape Mapping Team :: General Discussion :: RMT Development Discussion-
Post new topic   Reply to topic