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 Tagging Thread

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Noxstant
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PostSubject: Tagging Thread   Thu Oct 30, 2008 4:33 pm

Well, I have had time to work on the tagging for this mod somewhat, and I have a good amount of things done. I am using a standard damage and melee for my basic files. Since most melee weapons will be easy, I may be able to make good progress on some of them, considering all that is really needed is to describe damage to upper-lower body/head and other flags.

Getting to the point, I need all models that are completed (includes animations and straight up model) sent to me at Noxstant@hotmail.com Preferably in a .jms file already. If not, send me a gmax or 3ds file.

I prefer to start on the melee weapons, such as the axe, but in the future I will need all of them. After I add the weapons to my damage, physics and other files, I can finally test them in a basic bsp to make sure I have everthing configured correctly.

Also, what melee models do we still need to make or dig up?

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Martini-562
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PostSubject: Re: Tagging Thread   Fri Oct 31, 2008 7:49 am

FYI: animations are not jms files.

They are either jma, jmo or some other filetype (jmm i think, Doan help me out here)

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Noxstant
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PostSubject: Re: Tagging Thread   Fri Oct 31, 2008 3:20 pm

I was referring to the model itself when I said .jms, and I stated I wanted the animation file sent to me as well. A simple misunderstanding, but yes, it would be nice if modelers/animators could give their files to me with the file that can be transfered to Halo, so I can directly use tool to convert instead of downloading conversion applications.

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Noxstant
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PostSubject: Re: Tagging Thread   Thu Dec 04, 2008 6:08 pm

First off, let me say : Wow, this site really had a makeover while I was gone. Meh, a bit too "in the holiday spirit" for me.

Alright, I am glad to see how the off-topic forum is still thriving, but the dev forum has died.

I messaged Carto about the bsp and I have received no reply. I know he has logged on, so he must be ignoring me or not checking his pm inbox. So, what are we going to do to about the bsp?

Also, right now I have three models tagged, and one that is coming.

I need at least five before I will compile the weapons to bloodgulch for weapons testing. I assume that all messaging members will get to test this, right Zoxin. Though I must remind you that it is only weapons testing, not beta testing.

If anyone can come up with some idea for a weapon and maybe even CREATE it and so I can achieve the min. value of weapons for our first mod. If I can get over 5, that would also be great. But things are not looking that well right now, so 5 may have to do.
We need to get this completed so we can move on to scenery and such.

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PostSubject: Re: Tagging Thread   Thu Dec 04, 2008 6:58 pm

make a test map..


IN BLOODGULCH!!!!

so we show off our tags, carto will see, and give us bsp

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Noxstant
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PostSubject: Re: Tagging Thread   Thu Dec 04, 2008 7:03 pm

Yes, I will compile to BG. If that is, I can get those models so I can actually tag them.

Nice reasoning, HMC btw. Also, that last statement reads somewhat poetically. (random but true)

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doompig444
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PostSubject: Re: Tagging Thread   Thu Dec 04, 2008 9:15 pm

Damn emos.

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PostSubject: Re: Tagging Thread   Thu Dec 04, 2008 9:33 pm

^Achievement unlocked--> "20G - Two words of lulz"

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doompig444
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PostSubject: Re: Tagging Thread   Thu Dec 04, 2008 11:40 pm

Hellz yeah. "Poetically" reminded me of emos for some reason.

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Noxstant
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PostSubject: Re: Tagging Thread   Fri Dec 05, 2008 4:06 pm

Wow thanks for completely ignoring the main body of my post. I really appreciate it, guys.

And since when does detecting emotion make you an emo?

Even a Vulcan can detect emotion.

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doompig444
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PostSubject: Re: Tagging Thread   Fri Dec 05, 2008 10:18 pm

I call dibs on first poetic.

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Hamada1995
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PostSubject: awsome   Sat Dec 06, 2008 4:04 pm

this maps gonna be awsome!!!!!!!!!!!!!!!!! Smile
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PostSubject: Re: Tagging Thread   Sat Dec 06, 2008 4:16 pm

yep.

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Noxstant
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PostSubject: Re: Tagging Thread   Sat Dec 06, 2008 5:18 pm

Yes it will be. I will make sure of that.

But, Zoxin, have you decided who will weapons test?

All I have left to do is help Wolf with the staff, tag the staff, obtain one more model (Zoxin, we really need a bow/crossbow model in this mod)
and apply a few more textures and then I shall compile.

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PostSubject: Re: Tagging Thread   Sun Dec 07, 2008 5:48 pm

if you mean by going on halo ce and testing weapons and seeing for glitches id want to do that

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