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 [WIP - Dragon Battle Axe]

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Super-duper Slipper Man
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PostSubject: Re: [WIP - Dragon Battle Axe]   Sat Oct 11, 2008 9:36 am

Do you literally think they had a laithe back then? (For inept people, that's a machine that can make things like table legs)

This is a good depiction seeing as how they pretty much had to use chisels to make these by the dozen. They weren't going to make them perfect each time.

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doompig444
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PostSubject: Re: [WIP - Dragon Battle Axe]   Sat Oct 11, 2008 11:38 am

Yeah, but there weren't any machines that made a perfectly shaped but non-smooth thingy... All the faces of that handle are exactly the same... That's probably harder to pull off irl than just a smooth handle. I still think we should stick with smooth...

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L4meS4uce
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PostSubject: Re: [WIP - Dragon Battle Axe]   Sat Oct 11, 2008 1:29 pm

they probably had lathes powered by pedals.....sort of like a bicycle....

and im totally just pulling it out of my ass......
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PostSubject: Re: [WIP - Dragon Battle Axe]   Sat Oct 11, 2008 2:07 pm

I'm pretty sure they had one of those stone cylender things with a surface similar to sand paper, thats how they would smooth.
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PostSubject: Re: [WIP - Dragon Battle Axe]   Sat Oct 11, 2008 7:15 pm

So why does this thing look like it has perfectly chamfered edges?

Like a deca-uber-mega-hedron, almost.

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PostSubject: Re: [WIP - Dragon Battle Axe]   Mon Oct 13, 2008 5:07 pm

guys, the reason why I mad the handle like that is because the poly count was getting a little too high so, I thought we could just skin it to look rounded

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PostSubject: Re: [WIP - Dragon Battle Axe]   Mon Oct 13, 2008 6:20 pm

Please elaborate, if you know what's good for you.

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PostSubject: Re: [WIP - Dragon Battle Axe]   Mon Oct 13, 2008 10:38 pm

Well it was all of US that told him to lower poly, remember? If you browse the FF thread you'll see it.

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PostSubject: Re: [WIP - Dragon Battle Axe]   Wed Oct 15, 2008 5:11 pm

getting that blade just rite took a lot of polys, just ask Wolf Grave

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Wolf Grave
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PostSubject: Re: [WIP - Dragon Battle Axe]   Wed Oct 15, 2008 5:14 pm

404 polygons.

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PostSubject: Re: [WIP - Dragon Battle Axe]   Thu Oct 16, 2008 5:05 pm

ya, thats why I didnt make a good handle, and ask Zoxin, when I first posted it on filefront, it had excess of 2000 polys lol

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Wolf Grave
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PostSubject: Re: [WIP - Dragon Battle Axe]   Thu Oct 16, 2008 5:12 pm

The blade has 298 polys and the handle has 106.

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PostSubject: Re: [WIP - Dragon Battle Axe]   Fri Oct 17, 2008 8:55 pm

Lol. You guys know that a weapon model will run just fine with 2000 polygons, right? You can have 4000 and it'll run fine too...
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PostSubject: awsome   Fri Oct 17, 2008 10:01 pm

really good model
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PostSubject: Re: [WIP - Dragon Battle Axe]   Wed Oct 22, 2008 10:17 pm

Poly count doesn't matter for shit. What does matter is the tris count. A highres weapon can be 4-6k tris, while a aveerage should be 2-3k tris. For a weapon of runescape's simplicity it should be 1k tris at the most.
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