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 [WIP - Dragon Battle Axe]

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Super-duper Slipper Man
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PostSubject: Re: [WIP - Dragon Battle Axe]   Thu Oct 23, 2008 6:46 pm

Just because jagex sucks with models, doesn't mean we have to.

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HDoan
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PostSubject: Re: [WIP - Dragon Battle Axe]   Thu Oct 23, 2008 7:14 pm

So your going to say a model sucks even though you have yet to rule the factor that hundreds and thousands of the same item modle will be deplayed hundreds of times in the same locations? Smart they should totally make it high poly so that itll lag the shit out of the game aswell as all the other items.
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doompig444
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PostSubject: Re: [WIP - Dragon Battle Axe]   Thu Oct 23, 2008 7:15 pm

^^ No, he means the weapon itself is medieval, so it doesn't need a bunch of details, like bolts and magazines and such. Not that we should make everything uber low tri...

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Super-duper Slipper Man
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PostSubject: Re: [WIP - Dragon Battle Axe]   Thu Oct 23, 2008 7:16 pm

That wasn't my point.

My point was that jagex is good at making good quality models in the aspect of how it doens't lag the their game. I was just stating how we can make abetter models that would definetely lag runescape, but not halo (as long as your computer isn't like a stone monitor o.O)

EDIT: Ok... we posted at same time, but my reply was to HDoan before you posted.

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Hamada1995
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PostSubject: Re: [WIP - Dragon Battle Axe]   Sat Dec 06, 2008 10:48 pm

really nice.................

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